System(s): MSX2, Xbox 360, Playstation 2, Playstation 3
Release Year: 1987
Rating: N/A
Current Amazon Price: $24.48 (PS3) $25.41 (Xbox 360)
The Skinny:
Metal Gear is a decent overhead stealth action game that
eventually crumbles under its own weight. If you are familiar with the series
and expecting more of the same, playing the title that started it all may leave
you disappointed.
The Meat:
The Metal Gear franchise is a powerhouse in video games.
Currently spanning 10 canonical, main series games and almost twice as many
remakes or spinoffs on consoles ranging from the Gameboy to the Playstation 4,
you’d be hard pressed to find a video game fan who hasn’t at least heard of
Solid Snake, Big Boss, or Raiden. However, this legendary series had what could
only be described as humble beginnings. So humble in fact we never even
received the first two games over here in the states until quite recently.
Before we get into the review proper, it’s time for a little history lesson.
Some of you readers may be thinking “hey wait a minute; I
remember playing Metal Gear on my NES way back in the day.” And technically you
wouldn’t be wrong. A game called Metal Gear was released on the NES in 1988. It
even had the same box art as the original. However, while the original was
developed by the mastermind behind the current series, Hideo Kojima, in
conjunction with Konami, the NES port that we received in the United States was
developed by a totally separate team called Ultra Games. The version that we
received is completely different in a variety of ways, not the least of which
is that it doesn’t even contain a Metal Gear! It is also widely considered to
be an inferior version, by both fans and Hideo Kojima himself, who has gone on
record as calling it an insult to his creation. The real Metal Gear game was
released on an obscure computer console called the MSX2, and was only seen in
Japan and parts of Europe. The only ways
to legitimately play Metal Gear and its sequel Metal Gear 2: Solid Snake in the
United States are as extras included on Metal Gear Solid 3: Subsistence. This
update of Metal Gear Solid 3: Snake Eater is available on either the
Playstation 2 or as part of the Metal Gear Solid HD Collection on Xbox 360 and
Playstation 3, or as part of the Metal Gear Legacy collection on Playstation 3.
The version of the game that I played for this review was the version included
in the HD Collection for the PS3. Now that the history lesson is over, on with
the review.
Metal Gear is an overhead stealth action game that was
revolutionary for its time. When this game released the concept of avoiding
combat instead of seeking it out was novel and unusual. You play as Solid
Snake, a member of the elite military unit FOXHOUND. A group of terrorists has
reportedly gained control of a walking battle tank known as Metal Gear capable
of launching nuclear missiles. You are sent by FOXHOUND’s commander Big Boss to
infiltrate the terrorist’s fortress of Outer Heaven and destroy Metal Gear. You
are also to rescue another FOXHOUND agent sent in before you named Gray Fox, as
well as the scientist responsible for creating Metal Gear who is being held
captive. While this set up may seem like typical 80s military fare, the
execution and style of the game is not. Solid Snake is not your typical action
hero. He’s not bulletproof, and as far as action video game protagonists go he
is quite under equipped and underpowered. If you are spotted by an enemy
soldier or camera, foes will pour into the room and odds are you will be
quickly overwhelmed. You have no equipment or real knowledge to begin with
other than your radio, which can be used to communicate with Big Boss and
people you meet over the course of the game. You must slowly sneak around the
fortress, rescuing prisoners and gaining information and equipment. These early
parts of the game are excellent. The tension from having to sneak and the
accomplishment you feel from successfully avoiding all obstacles and rescuing
prisoners is extremely rewarding and exciting. However, the excellence doesn’t
last. While the first half of the game is tense, exciting, and well executed
stealthy fun, the back half is an exercise in frustration and all of the worst
game mechanics that the late 80s and early 90s had to offer. The biggest offender is
the key card system. Almost every door in Outer Heaven is locked. You must find
keycards scattered throughout the base to unlock them. This in and of itself is
not a bad idea. However, its execution is horrible. There are 9 different
keycards to be found, and no hierarchy to their functioning. What I mean by
that is key 9 does not also open doors locked by cards 1-8. It only opens doors
locked by card 9. Same with all of the cards. And you can only have one
equipment item equipped at a time. This leads to cycling through all 9 key
cards every time you encounter a new locked door. Sometimes the room you are in
will be full of poison gas or enemies. Instead of being able to wear your gas
mask, which is an equipment item, you instead have to stand there, cycling
through key cards while your health slowly drains, hoping you find the right
one before Snake keels over. It is nothing but frustrating and adds nothing
valuable to the gameplay.
The other great old-school sin that the game commits is its
sheer randomness at times. Items necessary for plot progression will be hidden
behind destructible walls with no indication or clue that they are there. This
leads to getting stuck somewhere in the fortress, and having to backtrack
through the entire base checking every wall hoping to find a hidden room. It
wasn't fun in 1987, and it isn’t fun now. I'm all for a game letting you figure things out for yourself, but when there is literally no indication whatsoever of what you are supposed to do to proceed, frustration quickly supersedes any fun that may be had.
The Bottom Line:
Metal Gear simply has not aged well. Its fun core ideas of stealth gameplay and action are bogged down and buried under antiquated and
frustrating mechanics. The first half of the game is excellent, but it quickly
loses its luster and drops into irritation. All of the series staples are
present that would later become famous, from the unusual plot twists to fourth
wall breaking conversation directed directly at the player, yet it never truly
becomes a game I can give a genuine recommendation for. For that, you have to
wait for my review of Metal Gear 2: Solid Snake. The sins of the father are not
always passed on to the son.
Grant Nielsen
Grant Nielsen
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